DayZ 1.24
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PPERGlasses.c
Go to the documentation of this file.
1//glasses and helmets
27}
28
30{
31 override protected void OnStart(Param par = null)
32 {
33 super.OnStart();
34
37 }
38}
39
41{
42 override protected void OnStart(Param par = null)
43 {
44 super.OnStart();
45
48 }
49}
50
52{
53 override protected void OnStart(Param par = null)
54 {
55 super.OnStart();
56
59 }
60}
61
63{
64 override protected void OnStart(Param par = null)
65 {
66 super.OnStart();
67
69 }
70}
71
73{
74 override protected void OnStart(Param par = null)
75 {
76 super.OnStart();
77
80 }
81}
PPOperators
PP operators, specify operation between subsequent layers.
void OnStart(Param par=null)
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
void SetTargetValueColor(int mat_id, int param_idx, ref array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Glow - PostProcessEffectType.Glow.
Definition PPEGlow.c:8
static const int L_23_GLASSES
Definition PPEGlow.c:52
static const int PARAM_COLORIZATIONCOLOR
Definition PPEGlow.c:32
GodRays - PostProcessEffectType.GodRays.
Definition PPEGodRays.c:3
static const int PARAM_INTENSITY
Definition PPEGodRays.c:4
static const int L_0_GLASSES
Definition PPEGodRays.c:11
base, not to be used directly, would lead to layering collisions!
void OnStart(Param par=null)
Definition PPERGlasses.c:5
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Definition param.c:12
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72