DayZ 1.24
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PPERGlasses.c File Reference

Go to the source code of this file.

Classes

class  PPERequester_GameplayBase
 base, not to be used directly, would lead to layering collisions! More...
 

Functions

class PPERequester_GenericBlackGlassesBase extends PPERequester_GameplayBase OnStart (Param par=null)
 

Function Documentation

◆ OnStart()

Definition at line 3 of file PPERGlasses.c.

21 {
22 super.OnStart();
23
26 }
PPOperators
PP operators, specify operation between subsequent layers.
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
void SetTargetValueColor(int mat_id, int param_idx, ref array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Glow - PostProcessEffectType.Glow.
Definition PPEGlow.c:8
static const int L_23_GLASSES
Definition PPEGlow.c:52
static const int PARAM_COLORIZATIONCOLOR
Definition PPEGlow.c:32
GodRays - PostProcessEffectType.GodRays.
Definition PPEGodRays.c:3
static const int PARAM_INTENSITY
Definition PPEGodRays.c:4
static const int L_0_GLASSES
Definition PPEGodRays.c:11
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72