11 protected float x,
y,
z;
59 child.GetChildren().Show(
true);
61 child.GetChildren().Show(
false);
68 child.GetChildren().SetRotation(0, 0, 360);
85 child.SetRotation(0, 0, 180);
void SetProgress(float progress)
void OnWidgetScriptInit(Widget w)
reference float start_rotation
void Update(float tDelta)
void ~RadialProgressBar()
void UpdateChild(Widget child, int index)
proto native CGame GetGame()
static const float RAD2DEG