8 Error(
"[ERROR] :: WoundInfectionMdfr is deprecated.");
49 player.IncreaseDiseaseCount();
55 player.DecreaseDiseaseCount();
70 player.GetSymptomManager().QueueUpPrimarySymptom(
SymptomIDs.SYMPTOM_PAIN_LIGHT);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
eModifierSyncIDs m_SyncID
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
static const int AGENT_THRESHOLD_FEVER
bool DeactivateCondition(PlayerBase player)
static const int AGENT_THRESHOLD_ACTIVATE
void OnActivate(PlayerBase player)
static const int PAIN_EVENT_INTERVAL_MAX
bool ActivateCondition(PlayerBase player)
static const int AGENT_THRESHOLD_DEACTIVATE
static const int PAIN_EVENT_INTERVAL_MIN
override string GetDebugText()
void OnDeactivate(PlayerBase player)
void OnTick(PlayerBase player, float deltaT)
void WoundInfectionMdfr()
static const int AGENT_THRESHOLD_ACTIVATE
static const int AGENT_THRESHOLD_DEACTIVATE
void Error(string err)
Messagebox with error message.
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].