214 GetGame().GetWeather().GetOvercast().Set(
value, 0, 1000);
320 sc_obj.Init(
"player",
e.GetPosition());
349 if (obj !=
NULL && obj ==
e)
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void SetInitRain(float value)
void SetNameScene(string name)
void DeleteSceneObject(SceneObject scene_object)
void SetInitFog(float value)
array< ref SceneObject > GetSceneObjects()
void SetInitHour(int value)
ScenePlayer CreateScenePlayer()
void SetInitMonth(int value)
float m_WeaterInitWindForce
ref array< ref ScenePlayer > m_Players
void SetInitMinute(int value)
void SetInitOvercast(float value)
SceneObject AddObject(EntityAI e)
float m_WeaterInitOvercast
array< ref SceneObject > GetSceneObjectsAll()
void SetInitWindForce(float value)
SceneObject CreateSceneObject(string obj_name, vector pos)
SceneObject GetSceneObjectByEntityAI(EntityAI e)
ref array< ref SceneObject > m_AllObjs
void SetInitDay(int value)
void SetInitYear(int value)
array< ref ScenePlayer > GetScenePlayers()
ref array< ref SceneObject > m_Objects
void SetInitTime(float time)
void SetNameMission(string name)
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
const string STRING_EMPTY