DayZ 1.24
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ITEM_UIData Class Reference

data for UI, in-game HUD, and similar More...

Inheritance diagram for ITEM_UIData:
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Collaboration diagram for ITEM_UIData:
[legend]

Private Member Functions

override void InitServer ()
 
override bool ValidateServer ()
 

Private Attributes

ref ITEM_HitIndicationData HitIndicationData = new ITEM_HitIndicationData
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
bool use3DMap = false
 

Detailed Description

data for UI, in-game HUD, and similar

Definition at line 266 of file CfgGameplayDataJson.c.

Member Function Documentation

◆ InitServer()

override void ITEM_UIData::InitServer ( )
inlineprivate

Definition at line 268 of file CfgGameplayDataJson.c.

269 {
270 HitIndicationData.InitServer();
271 }
ref ITEM_HitIndicationData HitIndicationData
!! all member variables must correspond with the cfggameplay.json file contents !!...

References HitIndicationData.

◆ ValidateServer()

override bool ITEM_UIData::ValidateServer ( )
inlineprivate

Definition at line 273 of file CfgGameplayDataJson.c.

274 {
275 return true;
276 }

Member Data Documentation

◆ HitIndicationData

ref ITEM_HitIndicationData ITEM_UIData::HitIndicationData = new ITEM_HitIndicationData
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Definition at line 280 of file CfgGameplayDataJson.c.

Referenced by InitServer().

◆ use3DMap

bool ITEM_UIData::use3DMap = false
private

Definition at line 281 of file CfgGameplayDataJson.c.


The documentation for this class was generated from the following file: