17 m_Entity1 =
j.GetInventory().CreateEntityInCargo(
"Rag");
19 m_Entity2 =
s.GetInventory().CreateEntityInCargo(
"Roadflare");
55 m_Entity1 =
j.GetInventory().CreateEntityInCargo(
"Rag");
57 m_Entity2 =
s.GetInventory().CreateEntityInCargo(
"Roadflare");
94 m_Entity1 =
j.GetInventory().CreateEntityInCargo(
"Rag");
96 m_Entity2 =
s.GetInventory().CreateEntityInCargo(
"Roadflare");
void botDebugPrint(string s)
represents event that triggers transition from state to state
represent weapon state base
override void OnUpdate(float dt)
void BotTestSwapG2H(Bot bot=NULL, BotStateBase parent=NULL)
override void OnEntry(BotEventBase e)
override void OnUpdate(float dt)
void BotTestSwapInternalC2H(Bot bot=NULL, BotStateBase parent=NULL)
override void OnEntry(BotEventBase e)
override void OnEntry(BotEventBase e)
void BotTestSwapInternal(Bot bot=NULL, BotStateBase parent=NULL)
override void OnUpdate(float dt)