DayZ
1.24
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ManBase.c
Go to the documentation of this file.
1
class
ManBase
extends
DayZPlayerImplement
// PSOVIS originaly extends Man
2
{
3
void
ManBase
()
4
{
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//Print("PSOVIS: this is ManBase");
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}
7
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// -------------------------------------------------------------------------
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// ! On Client, 'true' if this instance of a character is controlled by the player(ie. not a remote player)
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bool
IsControlledPlayer
()
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{
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return
(
GetGame
().
GetPlayer
() ==
this
);
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}
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// -------------------------------------------------------------------------
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override
void
OnVariablesSynchronized
()
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{
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super
.OnVariablesSynchronized();
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}
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}
GetPlayer
PlayerBase GetPlayer()
Definition
ModifierBase.c:47
DayZPlayerImplement
Definition
ManBase.c:2
DayZPlayerImplement::OnVariablesSynchronized
override void OnVariablesSynchronized()
Definition
ManBase.c:16
DayZPlayerImplement::ManBase
void ManBase()
Definition
ManBase.c:3
DayZPlayerImplement::IsControlledPlayer
bool IsControlledPlayer()
Definition
ManBase.c:10
ManBase
Definition
PlayerBase.c:2
Param3
Definition
EntityAI.c:95
GetGame
proto native CGame GetGame()
scripts
4_World
Entities
ManBase.c
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1.10.0