DayZ 1.24
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ActionForceABiteCan.c
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2{
3 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
4 {
5 return true;
6 /*
7 //if staging for cans is introduced
8 if ( item && item.IsOpen() )
9 {
10 return true;
11 }
12 return false;
13 */
14 }
15};
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)