DayZ 1.24
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Go to the source code of this file.
Classes | |
class | BaseContainer |
class | IEntitySource |
class | WidgetSource |
class | IEntity |
class | ParamEnum |
class | Attribute |
Typedefs | |
typedef int[] | BaseContainer |
typedef int[] | IEntitySource |
typedef int[] | WidgetSource |
Enumerations | |
enum | EntityEvent { TOUCH , VISIBLE , NOTVISIBLE , FRAME , POSTFRAME , INIT , JOINTBREAK , SIMULATE , POSTSIMULATE , PHYSICSMOVE , CONTACT , EXTRA , ANIMEVENT , SOUNDEVENT , PHYSICSSTEADY , USER , ENTER , LEAVE , ALL } |
Entity events for event-mask, or throwing event from code. More... | |
enum | EntityFlags { VISIBLE , SOLID , TRIGGER , TOUCHTRIGGERS , SYNCHRONIZATION_DIRTY , FEATURE , TRANSLUCENT , WATER , ACTIVE , STATIC , USER1 , USER2 , USER3 , USER4 , USER5 , USER6 } |
Entity flags. More... | |
Functions | |
ParamEnum Managed | FromEnum (typename e) |
void | ParamEnum (string key, string value, string desc="") |
void | EditorAttribute (string style, string category, string description, vector sizeMin, vector sizeMax, string color, string color2="0 0 0 0", bool visible=true, bool insertable=true, bool dynamicBox=false) |
Variables | |
string | m_Key |
string | m_Value |
string | m_Desc |
class Attribute | m_Style |
can be "box", "sphere", "cylinder", "pyramid", "diamond" or custom style name | |
string | m_Category |
folder structure eg. StaticEntities/Walls | |
string | m_Description |
class purpose description | |
vector | m_SizeMin |
min vector of a bounding box | |
vector | m_SizeMax |
max vector of a bounding box | |
string | m_Color |
string | m_Color2 |
bool | m_Visible |
bool | m_Insertable |
bool | m_DynamicBox |
Definition at line 1 of file EnEntity.c.
Definition at line 2 of file EnEntity.c.
Definition at line 3 of file EnEntity.c.