67#ifdef PLATFORM_CONSOLE
68#ifndef PLATFORM_WINDOWS
104 for (
int i = 0;
i <
list.m_PlayerList.Count();
i++)
static ref ScriptInvoker SyncEvent_OnPlayerListUpdate
static void SyncEvent_PreprocessPlayerList(SyncPlayerList player_list)
static array< string > GetSimplePlayerList()
static ref SyncPlayerList m_PlayerList
static ref OnlineServices m_OnlineServices
static ref SyncPlayerList m_LastNewPlayers
static void RemovePlayerBase(Man player)
static void ResetClientData()
static void SyncEvent_OnPlayerIgnitedFireplace(EFireIgniteType igante_type)
static ref array< Man > m_PlayerBaseList
static void SyncEvent_OnEntityKilled(SyncEntityKillInfo entity_killed_data)
static void SyncEvent_OnRecievedPlayerList(SyncPlayerList player_list)
static void AddPlayerBase(Man player)
static ref ScriptInvoker SyncEvent_OnPlayerIgnitedFireplace
static array< string > GetSimplePlayerList(SyncPlayerList list)
static ref ScriptInvoker SyncEvent_OnEntityKilled
static bool GetMultiplayState()
static void LoadFriends()
static ref BiosClientServices m_ClientServices
static void LoadPermissions(array< string > player_list)
static void SetMultiplayState(bool state)
The class that will be instanced (moddable)
ScriptInvoker Class provide list of callbacks usage:
static SyncPlayerList Compare(SyncPlayerList a, SyncPlayerList b)
proto native CGame GetGame()