DayZ 1.24
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AdvancedCommunication Class Reference

Private Member Functions

proto native void SwitchOn (bool onOff)
 
proto native bool IsOn ()
 
proto native void SwitchOn (bool onOff)
 
proto native bool IsOn ()
 
proto native void SetNextChannel ()
 
proto native void SetPrevChannel ()
 
proto native float GetTunedFrequency ()
 
proto native void EnableBroadcast (bool state)
 
proto native void EnableReceive (bool state)
 
proto native bool IsBroadcasting ()
 
proto native bool IsReceiving ()
 
proto native int GetTunedFrequencyIndex ()
 
proto native void SetFrequencyByIndex (int index)
 

Detailed Description

Definition at line 135 of file AdvancedCommunication.c.

Member Function Documentation

◆ EnableBroadcast()

proto native void AdvancedCommunication::EnableBroadcast ( bool state)
private

◆ EnableReceive()

proto native void AdvancedCommunication::EnableReceive ( bool state)
private

◆ GetTunedFrequency()

proto native float AdvancedCommunication::GetTunedFrequency ( )
private

◆ GetTunedFrequencyIndex()

proto native int AdvancedCommunication::GetTunedFrequencyIndex ( )
private

◆ IsBroadcasting()

proto native bool AdvancedCommunication::IsBroadcasting ( )
private

◆ IsOn() [1/2]

proto native bool AdvancedCommunication::IsOn ( )
private

◆ IsOn() [2/2]

proto native bool AdvancedCommunication::IsOn ( )
private

◆ IsReceiving()

proto native bool AdvancedCommunication::IsReceiving ( )
private

◆ SetFrequencyByIndex()

proto native void AdvancedCommunication::SetFrequencyByIndex ( int index)
private

◆ SetNextChannel()

proto native void AdvancedCommunication::SetNextChannel ( )
private

◆ SetPrevChannel()

proto native void AdvancedCommunication::SetPrevChannel ( )
private

◆ SwitchOn() [1/2]

proto native void AdvancedCommunication::SwitchOn ( bool onOff)
private

◆ SwitchOn() [2/2]

proto native void AdvancedCommunication::SwitchOn ( bool onOff)
private

The documentation for this class was generated from the following file: