1class PileOfWoodenPlanks
extends ItemBase
12 RemoveProxyPhysics(
"stage_1");
13 RemoveProxyPhysics(
"stage_2");
14 RemoveProxyPhysics(
"stage_3");
25 ShowSelection(
"stage_3");
26 HideSelection(
"stage_2");
27 HideSelection(
"stage_1");
29 AddProxyPhysics(
"stage_3");
35 HideSelection(
"stage_3");
36 ShowSelection(
"stage_2");
37 HideSelection(
"stage_1");
39 AddProxyPhysics(
"stage_2");
45 HideSelection(
"stage_3");
46 HideSelection(
"stage_2");
47 ShowSelection(
"stage_1");
49 AddProxyPhysics(
"stage_1");
55 HideSelection(
"stage_3");
56 HideSelection(
"stage_2");
57 HideSelection(
"stage_1");
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override float GetQuantity()
override int GetQuantityMax()
override bool CanPutIntoHands(EntityAI parent)
void PileOfWoodenPlanks()
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override bool CanPutInCargo(EntityAI parent)
int RemovePlanks(int needed_planks)
proto native CGame GetGame()