4 protected int m_ID = -1;
29 ErrorEx(
"No player for 'PlayerCanChangeStance'");
void DayZPlayerUtils()
cannot be instantiated
bool EmoteFBStanceCheck(int stancemask)
Checks for valid stance mask.
bool CanBeCanceledNormally(notnull EmoteCB callback)
bool DetermineOverride(out int callback_ID, out int stancemask, out bool is_fullbody)
int GetAdditiveCallbackUID()
string GetInputActionName()
PlayerBase GetOwnerPlayer()
void SetOwnerPlayer(PlayerBase player)
int GetFullbodyCallbackUID()
int GetStanceMaskAdditive()
int m_FullbodyCallbackUID
int m_AdditiveCallbackUID
bool EmoteStartOverride(typename callbacktype, int id, int mask, bool fullbody)
int GetStanceMaskFullbody()
bool EmoteCondition(int stancemask)
void OnBeforeStandardCallbackCreated(int callback_ID, int stancemask, bool is_fullbody)
bool GetHideItemInHands()