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DayZ 1.24
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Private Member Functions | |
| void | ~EmoteCB () |
| bool | CancelCondition () |
| bool | IsEmoteCallback () |
| override void | OnAnimationEvent (int pEventID) |
| override bool | IsGestureCallback () |
Private Member Functions inherited from HumanCommandActionCallback | |
| void | PluginDayzPlayerActionCallback () |
| void | ~PluginDayzPlayerActionCallback () |
| override void | OnFinish (bool pCanceled) |
| bool | CancelCondition () |
| override void | OnAnimationEvent (int pEventID) |
| override void | OnStateChange (int pOldState, int pCurrentState) |
Private Attributes | |
| bool | m_IsFullbody |
| int | m_callbackID |
| PlayerBase | m_player |
| EmoteManager | m_Manager |
Private Attributes inherited from HumanCommandActionCallback | |
| float | m_fTimeStart |
| TextWidget | m_pStateWidget |
| TextWidget | m_pAnimEventWidget |
| TextListboxWidget | m_EventsHistory |
Additional Inherited Members | |
Static Private Attributes inherited from HumanCommandActionCallback | |
| static ref set< string > | m_AnimEventMapping |
Definition at line 1 of file EmoteManager.c.
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inlineprivate |
Definition at line 8 of file EmoteManager.c.
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inlineprivate |
Definition at line 17 of file EmoteManager.c.
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inlineprivate |
Definition at line 73 of file EmoteManager.c.
Referenced by IsEmoteCallback().
Definition at line 27 of file EmoteManager.c.
References EmoteConstants::EMOTE_SUICIDE_BLEED, EmoteConstants::EMOTE_SUICIDE_DEATH, EmoteConstants::EMOTE_SUICIDE_SIMULATION_END, GetGame(), m_callbackID, m_Manager, m_player, and UA_ANIM_EVENT.
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private |
Definition at line 4 of file EmoteManager.c.
Referenced by CreateEmoteCallback(), and OnAnimationEvent().
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private |
Definition at line 3 of file EmoteManager.c.
Referenced by CreateEmoteCallback(), InterruptGestureCheck(), SetEmoteLockState(), and Update().
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private |
Definition at line 6 of file EmoteManager.c.
Referenced by CreateEmoteCallback(), OnAnimationEvent(), and ~EmoteCB().
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private |
Definition at line 5 of file EmoteManager.c.
Referenced by CreateEmoteCallback(), OnAnimationEvent(), and ~EmoteCB().