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DayZ 1.24
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Protected Member Functions | |
| bool | EmoteCondition (int stancemask) |
| bool | CanBeCanceledNormally (notnull EmoteCB callback) |
| bool | EmoteFBStanceCheck (int stancemask) |
| Checks for valid stance mask. | |
| bool | DetermineOverride (out int callback_ID, out int stancemask, out bool is_fullbody) |
| void | OnBeforeStandardCallbackCreated (int callback_ID, int stancemask, bool is_fullbody) |
| void | OnCallbackEnd () |
| bool | EmoteStartOverride (typename callbacktype, int id, int mask, bool fullbody) |
| void | SetOwnerPlayer (PlayerBase player) |
| PlayerBase | GetOwnerPlayer () |
| int | GetID () |
| string | GetInputActionName () |
| int | GetStanceMaskAdditive () |
| int | GetStanceMaskFullbody () |
| int | GetAdditiveCallbackUID () |
| int | GetFullbodyCallbackUID () |
| bool | GetHideItemInHands () |
| void | EmoteLyingDown () |
| override bool | EmoteCondition (int stancemask) |
Protected Attributes | |
| PlayerBase | m_Player |
| int | m_ID = -1 |
| string | m_InputActionName = "" |
| int | m_StanceMaskAdditive = 0 |
| int | m_StanceMaskFullbody = 0 |
| int | m_AdditiveCallbackUID = 0 |
| int | m_FullbodyCallbackUID = 0 |
| bool | m_HideItemInHands = false |
| const float | WATER_DEPTH = 0.15 |
Private Member Functions | |
| void | EmoteGreeting () |
| void | EmoteHeart () |
| void | EmotePoint () |
| void | EmoteThumb () |
| void | EmoteThroat () |
| void | EmoteSalute () |
| void | EmoteDabbing () |
| void | EmoteClap () |
| void | EmoteWatching () |
| void | EmoteListening () |
| void | EmoteLookAtMe () |
| void | EmoteMove () |
| void | EmoteCome () |
| void | EmoteCampfireSit () |
| void | EmoteSitB () |
| void | EmoteRPSRock () |
| void | EmoteRPSScisors () |
| void | EmoteShake () |
| void | EmoteSuicide () |
| override bool | DetermineOverride (out int callback_ID, out int stancemask, out bool is_fullbody) |
| override bool | EmoteCondition (int stancemask) |
| override bool | CanBeCanceledNormally (notnull EmoteCB callback) |
| override void | OnBeforeStandardCallbackCreated (int callback_ID, int stancemask, bool is_fullbody) |
| override void | OnCallbackEnd () |
Definition at line 1 of file EmoteBase.c.
Definition at line 17 of file EmoteBase.c.
Definition at line 667 of file EmoteClasses.c.
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inlineprotected |
Definition at line 39 of file EmoteBase.c.
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inlineprivate |
Definition at line 581 of file EmoteClasses.c.
References m_Player.
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inlineprivate |
Definition at line 430 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_CAMPFIRE, and m_ID.
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inlineprivate |
Definition at line 245 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_CLAP, and m_ID.
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inlineprivate |
Definition at line 385 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_COME, and m_ID.
Definition at line 12 of file EmoteBase.c.
Definition at line 72 of file EmoteClasses.c.
References HumanCommandSwim(), m_Player, and WATER_DEPTH.
Definition at line 657 of file EmoteClasses.c.
References m_Player.
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inlineprivate |
Definition at line 217 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_DABBING, and m_ID.
Checks for valid stance mask.
Definition at line 23 of file EmoteBase.c.
References DayZPlayerUtils(), ErrorEx, and m_Player.
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inlineprivate |
Definition at line 4 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_GREETING, and m_ID.
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inlineprivate |
Definition at line 32 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_HEART, and m_ID.
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inlineprivate |
Definition at line 301 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_LISTENING, and m_ID.
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inlineprivate |
Definition at line 329 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_LOOKATME, and m_ID.
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inlineprotected |
Definition at line 61 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_LYINGDOWN, and m_ID.
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inlineprivate |
Definition at line 357 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_MOVE, and m_ID.
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inlineprivate |
Definition at line 97 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_POINT, and m_ID.
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inlineprivate |
Definition at line 486 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_RPS_R, and m_ID.
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inlineprivate |
Definition at line 514 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_RPS_S, and m_ID.
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inlineprivate |
Definition at line 189 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_SALUTE, and m_ID.
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inlineprivate |
Definition at line 542 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_SHAKE, and m_ID.
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inlineprivate |
Definition at line 458 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_SITB, and m_ID.
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inlineprotected |
Definition at line 47 of file EmoteBase.c.
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inlineprivate |
Definition at line 570 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_SUICIDE, and m_ID.
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inlineprivate |
Definition at line 153 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_THROAT, and m_ID.
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inlineprivate |
Definition at line 125 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_THUMB, and m_ID.
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inlineprivate |
Definition at line 273 of file EmoteClasses.c.
References EmoteConstants::ID_EMOTE_WATCHING, and m_ID.
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inlineprotected |
Definition at line 85 of file EmoteBase.c.
References m_AdditiveCallbackUID.
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inlineprotected |
Definition at line 90 of file EmoteBase.c.
References m_FullbodyCallbackUID.
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inlineprotected |
Definition at line 95 of file EmoteBase.c.
References m_HideItemInHands.
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inlineprotected |
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inlineprotected |
Definition at line 70 of file EmoteBase.c.
References m_InputActionName.
Referenced by GetBoundButtonText().
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inlineprotected |
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inlineprotected |
Definition at line 75 of file EmoteBase.c.
References m_StanceMaskAdditive.
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inlineprotected |
Definition at line 80 of file EmoteBase.c.
References m_StanceMaskFullbody.
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protected |
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inlineprivate |
Definition at line 676 of file EmoteClasses.c.
References m_Player, and DayZPlayer::OverrideShootFromCamera().
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protected |
Definition at line 685 of file EmoteClasses.c.
References m_Player, and DayZPlayer::SetSuicide().
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inlineprotected |
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protected |
Definition at line 8 of file EmoteBase.c.
Referenced by GetAdditiveCallbackUID().
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protected |
Definition at line 9 of file EmoteBase.c.
Referenced by GetFullbodyCallbackUID().
Definition at line 10 of file EmoteBase.c.
Referenced by GetHideItemInHands().
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Definition at line 4 of file EmoteBase.c.
Referenced by GetID().
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Definition at line 5 of file EmoteBase.c.
Referenced by GetInputActionName().
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Definition at line 3 of file EmoteBase.c.
Referenced by EmoteFBStanceCheck(), GetOwnerPlayer(), and SetOwnerPlayer().
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Definition at line 6 of file EmoteBase.c.
Referenced by GetStanceMaskAdditive().
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Definition at line 7 of file EmoteBase.c.
Referenced by GetStanceMaskFullbody().
Definition at line 60 of file EmoteClasses.c.