void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
override void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
Legacy way of using particles in the game.
static const int IMPACT_METAL_RICOCHET
static const int EXPLOSION_LANDMINE
static const int IMPACT_GRAVEL_RICOCHET
static const int SMOKE_GENERIC_WRECK