DayZ 1.24
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Go to the source code of this file.
Enumerations | |
enum | SoundTypeMine { DISARMING = 0 } |
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DISARMING |
Definition at line 1 of file Trap_LandMine.c.
Definition at line 227 of file Trap_LandMine.c.
Definition at line 82 of file Trap_LandMine.c.
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Definition at line 183 of file Trap_LandMine.c.
References CALL_CATEGORY_SYSTEM, and m_DeleteTimer.
Referenced by Explode(), OnActivatedByItem(), and OnSteppedOn().
Definition at line 194 of file Trap_LandMine.c.
References Explode().
Definition at line 210 of file Trap_LandMine.c.
References DeleteThis(), GetGame(), GetPosition, and Vector().
Referenced by FuelStation::EEKilled(), InventoryItem::EEKilled(), EEKilled(), ExplodeNow(), InitiateExplosion(), Grenade_Base::InitiateExplosion(), OnServerSteppedOn(), and OnSteppedOn().
Definition at line 285 of file Trap_LandMine.c.
Definition at line 280 of file Trap_LandMine.c.
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Definition at line 17 of file Trap_LandMine.c.
References string::Format(), m_AddDeactivationDefect, m_ClothingDmg, m_DamagePlayers, m_DefectRate, m_InfoActivationTime, m_InitWaitTime, and float::ToString().
Referenced by ActionCondition(), OnAnimationEvent(), OnEndAnimationLoop(), OnFinishProgressServer(), and OnStartAnimationLoop().
HumanCommandScript fully scriptable command.
Definition at line 67 of file Trap_LandMine.c.
References GetGame(), GetPlayer(), m_TimerLoopSound, and PlaySoundActivate().
Called when this item is activated by other.
Definition at line 61 of file Trap_LandMine.c.
References DeleteThis().
Definition at line 189 of file Trap_LandMine.c.
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Definition at line 269 of file Trap_LandMine.c.
References GetGame(), and StartActivate().
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Definition at line 232 of file Trap_LandMine.c.
References PlayDisarmingLoopSound(), and StopDisarmingLoopSound().
Definition at line 167 of file Trap_LandMine.c.
References Explode(), m_UpdateTimer, SetInactive(), and Synch().
CarScript specific reaction on LandMineTrap
Definition at line 97 of file Trap_LandMine.c.
References BLEED_SOURCE_PROB, BROKEN_LEG_PROB, DAMAGE_TRIGGER_MINE, DamageClothing(), DeleteThis(), Explode(), GetGame(), m_UpdateTimer, MAX_BLEED_SOURCE, Math::RandomInt(), Math::RandomIntInclusive(), and UPDATE_TIMER_INTERVAL.
Definition at line 158 of file Trap_LandMine.c.
References m_UpdateTimer.
Definition at line 87 of file Trap_LandMine.c.
References GetClosestCarWheel(), and TrapBase::OnServerSteppedOn().
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Definition at line 254 of file Trap_LandMine.c.
References GetPosition, m_DisarmingLoopSound, and SEffectManager::PlaySound().
Referenced by OnRPC().
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Definition at line 201 of file Trap_LandMine.c.
References GetGame(), GetPosition, and SEffectManager::PlaySound().
Referenced by OnActivate().
Definition at line 290 of file Trap_LandMine.c.
References ActionDetach(), and AddAction().
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Definition at line 44 of file Trap_LandMine.c.
References GetGame(), GetPosition, m_SafetyPinSound, m_TimerLoopSound, and SEffectManager::PlaySound().
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Definition at line 260 of file Trap_LandMine.c.
References m_DisarmingLoopSound.
Referenced by OnRPC().
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Definition at line 38 of file Trap_LandMine.c.
References SEffectManager::DestroyEffect(), m_DisarmingLoopSound, and m_TimerLoopSound.
Definition at line 14 of file Trap_LandMine.c.
Referenced by OnSteppedOn().
Definition at line 13 of file Trap_LandMine.c.
Referenced by OnSteppedOn().
Definition at line 11 of file Trap_LandMine.c.
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Definition at line 10 of file Trap_LandMine.c.
Referenced by PlayDisarmingLoopSound(), StopDisarmingLoopSound(), and ~LandMineTrap().
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Definition at line 9 of file Trap_LandMine.c.
Referenced by StartActivate().
enum SoundTypeMine m_TimerLoopSound |
Referenced by OnActivate(), StartActivate(), and ~LandMineTrap().
Definition at line 15 of file Trap_LandMine.c.
Referenced by OnSteppedOn().