DayZ 1.24
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SpaghettiCan_Opened.c
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2{
3 override bool CanDecay()
4 {
5 return true;
6 }
7
8 override bool CanProcessDecay()
9 {
10 return !(GetAgents() & eAgents.FOOD_POISON);
11 }
12
13 override void SetActions()
14 {
15 super.SetActions();
16
19 }
20}
void AddAction(typename actionName)
eAgents
Definition EAgents.c:3
override int GetAgents()
Definition ItemBase.c:8554
override void SetActions()
override bool CanDecay()
override bool CanProcessDecay()