DayZ 1.24
Loading...
Searching...
No Matches
ActionEatCan Class Reference
Inheritance diagram for ActionEatCan:
[legend]
Collaboration diagram for ActionEatCan:
[legend]

Private Member Functions

void ActionEatCan ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 

Detailed Description

Definition at line 10 of file ActionEatCan.c.

Constructor & Destructor Documentation

◆ ActionEatCan()

void ActionEatCan::ActionEatCan ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionEatCan::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 17 of file ActionEatCan.c.

18 {
19 return super.ActionCondition(player, target, item);
20 /*
21 //if staging for cans is introduced
22 if ( item && item.IsOpen() )
23 {
24 return true;
25 }
26 return false;
27 */
28 }

The documentation for this class was generated from the following file: