Definition at line 31 of file InjuryEvents.c.
◆ InjuryMediumSoundEvent()
void InjurySoundEvents::InjuryMediumSoundEvent |
( |
| ) |
|
|
inlineprivate |
Definition at line 33 of file InjuryEvents.c.
34 {
35
38 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
int m_SoundVoiceAnimEventClassID
The documentation for this class was generated from the following file:
- scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/InjuryEvents.c