DayZ 1.24
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InjuryEvents.c
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eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent()
class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent()
void InjuryMediumSoundEvent()
EPlayerSoundEventType
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:83
void InjuryMediumSoundEvent()
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool CanPlay(PlayerBase player)