DayZ 1.24
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NoiseSystem Class Reference

Private Member Functions

void NoiseSystem ()
 
void ~NoiseSystem ()
 
proto void AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
 
proto void AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0)
 
proto void AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0)
 Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
 

Detailed Description

Definition at line 1 of file Noise.c.

Constructor & Destructor Documentation

◆ NoiseSystem()

void NoiseSystem::NoiseSystem ( )
inlineprivate

Definition at line 3 of file Noise.c.

3{}

◆ ~NoiseSystem()

void NoiseSystem::~NoiseSystem ( )
inlineprivate

Definition at line 4 of file Noise.c.

4{}

Member Function Documentation

◆ AddNoise()

proto void NoiseSystem::AddNoise ( EntityAI source_entity,
NoiseParams noise_params,
float external_strenght_multiplier = 1.0 )
private

◆ AddNoisePos()

proto void NoiseSystem::AddNoisePos ( EntityAI source_entity,
vector pos,
NoiseParams noise_params,
float external_strenght_multiplier = 1.0 )
private

◆ AddNoiseTarget()

proto void NoiseSystem::AddNoiseTarget ( vector pos,
float lifetime,
NoiseParams noise_params,
float external_strength_multiplier = 1.0 )
private

Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.

Referenced by GenerateCarHornAINoise().


The documentation for this class was generated from the following file: