DayZ
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Noise.c
Go to the documentation of this file.
1
class
NoiseSystem
2
{
3
private
void
NoiseSystem
() {}
4
private
void
~NoiseSystem
() {}
5
6
proto
void
AddNoise
(
EntityAI
source_entity
,
NoiseParams
noise_params
,
float
external_strenght_multiplier
= 1.0);
7
proto
void
AddNoisePos
(
EntityAI
source_entity
,
vector
pos,
NoiseParams
noise_params
,
float
external_strenght_multiplier
= 1.0);
8
10
proto
void
AddNoiseTarget
(
vector
pos,
float
lifetime
,
NoiseParams
noise_params
,
float
external_strength_multiplier
= 1.0);
11
}
12
13
class
NoiseParams
14
{
15
void
NoiseParams
()
16
{
17
18
}
19
20
proto
native
void
Load
(
string
noise_name
);
21
22
proto
native
void
LoadFromPath
(
string
noise_path
);
23
}
Load
proto native void Load(string noise_name)
LoadFromPath
proto native void LoadFromPath(string noise_path)
NoiseParams
class NoiseSystem NoiseParams()
Definition
Noise.c:15
EntityAI
Definition
Building.c:6
NoiseSystem
Definition
Noise.c:2
NoiseSystem::AddNoiseTarget
proto void AddNoiseTarget(vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0)
Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
NoiseSystem::AddNoise
proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
NoiseSystem::~NoiseSystem
void ~NoiseSystem()
Definition
Noise.c:4
NoiseSystem::NoiseSystem
void NoiseSystem()
Definition
Noise.c:3
NoiseSystem::AddNoisePos
proto void AddNoisePos(EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0)
Param3
Definition
EntityAI.c:95
vector
Definition
EnConvert.c:106
scripts
3_Game
Noise.c
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1.10.0