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◆ AddNoise()
◆ AddNoisePos()
◆ AddNoiseTarget()
Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
◆ Load()
◆ LoadFromPath()
◆ NoiseParams()
Definition at line 1 of file Noise.c.
Referenced by DayZPlayer::CommandHandler(), DayZPlayerType(), EEInit(), AlarmClock_ColorBase::Init(), KitchenTimer::Init(), FlareSimulation::OnActivation(), ActionCloseDoors::OnEndServer(), ActionCloseFence::OnEndServer(), ActionOpenDoors::OnEndServer(), ActionOpenFence::OnEndServer(), DayZPlayer::OnStepEvent(), OnWorkStart(), and StartHeating().
◆ NoiseSystem()
void NoiseParams::NoiseSystem |
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◆ ~NoiseSystem()
void NoiseParams::~NoiseSystem |
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