DayZ 1.24
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Noise.c File Reference

Go to the source code of this file.

Classes

class  NoiseSystem
 

Functions

class NoiseSystem NoiseParams ()
 
void NoiseSystem ()
 
void ~NoiseSystem ()
 
proto void AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0)
 
proto void AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0)
 
proto void AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0)
 Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
 
proto native void Load (string noise_name)
 
proto native void LoadFromPath (string noise_path)
 

Function Documentation

◆ AddNoise()

proto void NoiseParams::AddNoise ( EntityAI source_entity,
NoiseParams noise_params,
float external_strenght_multiplier = 1.0 )
private

◆ AddNoisePos()

proto void NoiseParams::AddNoisePos ( EntityAI source_entity,
vector pos,
NoiseParams noise_params,
float external_strenght_multiplier = 1.0 )
private

◆ AddNoiseTarget()

proto void NoiseParams::AddNoiseTarget ( vector pos,
float lifetime,
NoiseParams noise_params,
float external_strength_multiplier = 1.0 )
private

Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.

◆ Load()

proto native void Load ( string noise_name)

◆ LoadFromPath()

proto native void LoadFromPath ( string noise_path)

◆ NoiseParams()

◆ NoiseSystem()

void NoiseParams::NoiseSystem ( )
private

Definition at line 16 of file Noise.c.

16{

◆ ~NoiseSystem()

void NoiseParams::~NoiseSystem ( )
private

Definition at line 17 of file Noise.c.