DayZ 1.24
|
Private Member Functions | |
void | OpenAndSwitchLambda (EntityAI old_item, string new_item_type, PlayerBase player, float spill_modificator, float specialty_weight) |
override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
override void | OnSuccess (EntityAI new_item) |
Private Attributes | |
float | m_SpillModifier |
float | m_SpecialtyWeight |
Definition at line 34 of file OpenItem.c.
|
inlineprivate |
Definition at line 38 of file OpenItem.c.
References m_SpecialtyWeight, and m_SpillModifier.
|
inlineprivate |
Definition at line 40 of file OpenItem.c.
Definition at line 45 of file OpenItem.c.
References Debug::Log(), m_Player, m_SpecialtyWeight, and m_SpillModifier.
|
private |
Definition at line 37 of file OpenItem.c.
Referenced by OnSuccess(), and OpenAndSwitchLambda().
|
private |
Definition at line 36 of file OpenItem.c.
Referenced by OnSuccess(), and OpenAndSwitchLambda().