3  static const int NV_NO_BATTERY = 0; 
 
    4  static const int NV_DEFAULT_OPTICS = 1;
 
    5  static const int NV_DEFAULT_GLASSES = 2;
 
    7  static const int NV_TRANSITIVE = 4; 
 
    8  static const int NV_DAYTIME_OPTICS = 5;
 
   11  protected float m_UGExposureCoef = 1.0;
 
   28    case NV_DEFAULT_OPTICS: 
 
   37    case NV_DAYTIME_OPTICS: 
 
   46    case NV_DEFAULT_GLASSES: 
 
 
   88    m_UGExposureCoef = coef;
 
 
PPOperators
PP operators, specify operation between subsequent layers.
 
EV postprocess, does not directly use materials.
 
static const int L_0_NVG_GOGGLES
 
static const int PARAM_INTENSITY
 
static const int L_0_NVG_OPTIC
 
Eye Accomodation postprocess, does not directly use materials.
 
static const int L_0_NVG_GENERIC
 
static const int PARAM_INTENSITY
 
FilmGrain - PostProcessEffectType.FilmGrain.
 
static const int PARAM_SHARPNESS
 
static const int PARAM_GRAINSIZE
 
Glow - PostProcessEffectType.Glow.
 
static const int L_23_NVG
 
static const int PARAM_COLORIZATIONCOLOR
 
g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and fi...
 
static const int PARAM_NOISE_MULT
 
static const int PARAM_LIGHT_MULT
 
base, not to be used directly, would lead to layering collisions!
 
void SetUndergroundExposureCoef(float coef)
 
void OnStart(Param par=null)
 
void OnStop(Param par=null)
 
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
 
PostProcessEffectType
Post-process effect type.