3 static const int NV_NO_BATTERY = 0;
4 static const int NV_DEFAULT_OPTICS = 1;
5 static const int NV_DEFAULT_GLASSES = 2;
7 static const int NV_TRANSITIVE = 4;
8 static const int NV_DAYTIME_OPTICS = 5;
11 protected float m_UGExposureCoef = 1.0;
28 case NV_DEFAULT_OPTICS:
37 case NV_DAYTIME_OPTICS:
46 case NV_DEFAULT_GLASSES:
88 m_UGExposureCoef = coef;
PPOperators
PP operators, specify operation between subsequent layers.
EV postprocess, does not directly use materials.
static const int L_0_NVG_GOGGLES
static const int PARAM_INTENSITY
static const int L_0_NVG_OPTIC
Eye Accomodation postprocess, does not directly use materials.
static const int L_0_NVG_GENERIC
static const int PARAM_INTENSITY
FilmGrain - PostProcessEffectType.FilmGrain.
static const int PARAM_SHARPNESS
static const int PARAM_GRAINSIZE
Glow - PostProcessEffectType.Glow.
static const int L_23_NVG
static const int PARAM_COLORIZATIONCOLOR
g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and fi...
static const int PARAM_NOISE_MULT
static const int PARAM_LIGHT_MULT
base, not to be used directly, would lead to layering collisions!
void SetUndergroundExposureCoef(float coef)
void OnStart(Param par=null)
void OnStop(Param par=null)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
PostProcessEffectType
Post-process effect type.