DayZ 1.24
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Private Attributes | |
bool | m_CanPerformDrop |
vector | m_Force |
Definition at line 363 of file Hand_Events.c.
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inlineprivate |
On multiplayer client, if this is the initial call then we are waiting for the server to setup this event still
Singleplayer or server was initial caller
Definition at line 404 of file Hand_Events.c.
References GetDst(), GetGame(), GetSrcEntity(), m_Player, and GameInventory::SetGroundPosByOwner().
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inlineprivate |
Check to see if this is the initial call from the server (but the event originated from a client)
Definition at line 389 of file Hand_Events.c.
References GetSrcEntity(), IsAuthoritative(), m_Player, and GameInventory::SetGroundPosByOwner().
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inlineprivate |
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inlineprivate |
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inlineprivate |
Definition at line 434 of file Hand_Events.c.
References Error(), GetSrcEntity(), and m_EventID.
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inlineprivate |
Definition at line 371 of file Hand_Events.c.
References OptionalLocationReadFromContext().
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inlineprivate |
Definition at line 452 of file Hand_Events.c.
References InventoryLocation::ReadFromContext(), x, and y.
Definition at line 479 of file Hand_Events.c.
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inlineprivate |
Definition at line 381 of file Hand_Events.c.
References OptionalLocationWriteToContext().
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inlineprivate |
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private |
Definition at line 429 of file Hand_Events.c.
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private |
Definition at line 482 of file Hand_Events.c.
Referenced by GetForce().