DayZ 1.24
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TreeSoft Class Reference

For specific tree declaration see description of TreeHard. More...

Inheritance diagram for TreeSoft:
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Collaboration diagram for TreeSoft:
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Private Member Functions

override void OnTreeCutDown (EntityAI cutting_entity)
 
override bool IsTree ()
 
override bool CanBeAutoDeleted ()
 

Detailed Description

For specific tree declaration see description of TreeHard.

Definition at line 37 of file Plant.c.

Member Function Documentation

◆ CanBeAutoDeleted()

override bool TreeSoft::CanBeAutoDeleted ( )
inlineprivate

Definition at line 49 of file Plant.c.

50 {
51 return false;
52 }

◆ IsTree()

override bool TreeSoft::IsTree ( )
inlineprivate

Definition at line 44 of file Plant.c.

45 {
46 return true;
47 }

◆ OnTreeCutDown()

override void TreeSoft::OnTreeCutDown ( EntityAI cutting_entity)
inlineprivate

Definition at line 39 of file Plant.c.

40 {
41 GetGame().RPCSingleParam(cutting_entity, PlantType.TREE_SOFT, null, true);
42 }
proto native CGame GetGame()

References GetGame().


The documentation for this class was generated from the following file: