override void OnTreeCutDown(EntityAI cutting_entity)
override bool CanBeAutoDeleted()
For specific tree declaration see description of TreeHard.
override bool CanBeAutoDeleted()
override void OnTreeCutDown(EntityAI cutting_entity)
Specific tree class can be declared as: class TreeHard + _ + p3d filename (without extension)
override void OnTreeCutDown(EntityAI cutting_entity)
override bool CanBeAutoDeleted()
For specific tree declaration see description of TreeHard.
override bool CanBeAutoDeleted()
override void OnTreeCutDown(EntityAI cutting_entity)
proto native CGame GetGame()