DayZ 1.24
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Splint_Applied Class Reference
Inheritance diagram for Splint_Applied:
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Collaboration diagram for Splint_Applied:
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Private Member Functions

void ~Splint_Applied ()
 
- Private Member Functions inherited from Clothing
void InitGlobalExclusionValues ()
 
void CheckParent ()
 
override void OnWorkStart ()
 
override void OnWorkStop ()
 
override void OnWork (float consumed_energy)
 
void OnLightCreated ()
 
void CreateHeadtorchLight ()
 
void AttachLightOnHead (EntityAI person)
 
override void OnWasAttached (EntityAI parent, int slot_id)
 
override void OnWasDetached (EntityAI parent, int slot_id)
 
override void SetActions ()
 
override bool IsLightSource ()
 
override ItemBase GetLightSourceItem ()
 
override void OnInvisibleSet (bool invisible)
 

Detailed Description

Definition at line 12 of file Splint.c.

Constructor & Destructor Documentation

◆ ~Splint_Applied()

void Splint_Applied::~Splint_Applied ( )
inlineprivate

Definition at line 14 of file Splint.c.

15 {
16
17 }

The documentation for this class was generated from the following file: