34 player.SetImmunityBoosted(
true);
35 player.IncreaseHealingsCount();
44 player.SetImmunityBoosted(
false);
45 player.DecreaseHealingsCount();
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
override string GetDebugText()
override bool DeactivateCondition(PlayerBase player)
ref HumanMovementState m_MovementState
override void OnTick(PlayerBase player, float deltaT)
override bool ActivateCondition(PlayerBase player)
override void OnActivate(PlayerBase player)
override void OnReconnect(PlayerBase player)
override void OnDeactivate(PlayerBase player)
static const float VITAMINS_LIFETIME_SECS
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.