DayZ 1.24
Loading...
Searching...
No Matches
ActionAttachWheels.c
Go to the documentation of this file.
1// TODO: REMOVE -> Attach action handle it
2class ActionAttachWheels: ActionAttach
3{
5
7 {
8 m_wheel_hub = -1;
9 m_Text = "#attach";
10 }
11
12 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
13 {
14 Object targetObject = target.GetObject();
15
16 string test = player.GetDisplayName();
17 string test2 = item.GetType();
18 string test3 = targetObject.GetDisplayName();
19
20 if (player && targetObject && item)
21 {
22 int componentIndex = target.GetComponentIndex();
23 if (targetObject.IsActionComponentPartOfSelection(componentIndex, "wheel_1_1"))
24 {
25 Print("Predni leve");
26 m_wheel_hub = 0;
27 return true;
28 }
29
30 if (targetObject.IsActionComponentPartOfSelection(componentIndex, "wheel_1_2"))
31 {
32 Print("zadni leve");
33 m_wheel_hub = 1;
34 return true;
35 }
36
37 if (targetObject.IsActionComponentPartOfSelection(componentIndex, "wheel_1_3"))
38 {
39 Print("prostredni leve");
40 m_wheel_hub = 2;
41 return true;
42 }
43
44 if (targetObject.IsActionComponentPartOfSelection(componentIndex, "wheel_1_4"))
45 {
46 Print("druhe predni leve");
47 m_wheel_hub = 3;
48 return true;
49 }
50
51 if (targetObject.IsActionComponentPartOfSelection(componentIndex, "wheel_2_1"))
52 {
53 Print("Predni prave");
54 m_wheel_hub = 4;
55 return true;
56 }
57
58 if (targetObject.IsActionComponentPartOfSelection(componentIndex, "wheel_2_2"))
59 {
60 Print("zadni prave");
61 m_wheel_hub = 5;
62 return true;
63 }
64
65 if (targetObject.IsActionComponentPartOfSelection(componentIndex, "wheel_2_3"))
66 {
67 Print("prostredni prave");
68 m_wheel_hub = 6;
69 return true;
70 }
71
72 if (targetObject.IsActionComponentPartOfSelection(componentIndex, "wheel_2_4"))
73 {
74 Print("druhe predni prave");
75 m_wheel_hub = 7;
76 return true;
77 }
78 }
79
80 return false;
81 }
82
84 {
86 Class.CastTo(target_entity, action_data.m_Target.GetObject()); // cast to ItemBase
87 int slot_index = action_data.m_MainItem.GetInventory().GetSlotId(0);
88 int test = m_wheel_hub;
89 if (!target_entity.LocalTakeEntityAsAttachmentEx(action_data.m_MainItem, slot_index))
90 target_entity.LocalTakeEntityAsAttachment(action_data.m_MainItem);
91 }
93 {
95 Class.CastTo(target_entity, action_data.m_Target.GetObject()); // cast to ItemBase
96 int slot_index = action_data.m_MainItem.GetInventory().GetSlotId(0);
97 int test = m_wheel_hub;
98 if (!target_entity.LocalTakeEntityAsAttachmentEx(action_data.m_MainItem, slot_index))
99 target_entity.LocalTakeEntityAsAttachment(action_data.m_MainItem);
100 }
101};
string m_Text
Definition ActionBase.c:49
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteClient(ActionData action_data)
Super root of all classes in Enforce script.
Definition EnScript.c:11
proto void Print(void var)
Prints content of variable to console/log.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.