DayZ 1.24
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ActionConstants.c
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4{
5 const float DEFAULT = 1;
6 const float DISINFECT = 10;
7 const float EAT_SMALL = 10;
8 const float EAT_NORMAL = 15;
9 const float EAT_BIG = 25;
10 const float FILL_LIQUID = 200;
11 const float POUR_LIQUID = 100;
12 const float DRAIN_LIQUID = 100;
13 const float DRINK = 65;
14 const float BLOOD = 50;
15 const float SALINE = 100;
16 const float FUEL = 500;
17 const float FIREPLACE_EXTINGUISHER = 200;
18 const float FIREPLACE_LIQUID = 100;
19 const float GARDEN_FERTILIZE = 10;
20 const float GARDEN_WATER = 150;
21 const float GARDEN_DISINFECT_PLANT = 0.06;
22};
23
27{
28 const float DEFAULT = 1;
29 const float DEFAULT_PICK = 1.5;
30 const float DEFAULT_FILL = 8;
31 const float DEFAULT_SORT = 2;
32 const float DEFAULT_CONSTRUCT = 5;
33 const float DEFAULT_DECONSTRUCT = 15;
34 const float DEFAULT_REPAIR_CYCLE = 5;
35 const float DEFAULT_DESTROY = 60;
36 const float DEFAULT_PLACE = 0;
37 const float DEFAULT_DEPLOY = 5;
38 const float DEFAULT_CRAFT = 6;
39 const float DEFAULT_DECRAFT = 5;
40
41 const float BANDAGE = 4;
42 const float ADD_FUEL_TO_TORCH = 4;
43 const float APPLY_SPLINT = 10;
44 const float SEW_WOUNDS = 2;
45 const float SEW_CUTS = 8;
46 const float COLLECT_BLOOD = 10;
47 const float COLLECT_SAMPLE = 3;
48 const float TEST_BLOOD = 5;
49 const float DEFIBRILATE = 3;
50 const float INJECT = 3;
51 const float MEASURE_TEMP = 12;
52 const float CHECK_PULSE = 5;
53 const float COVER_HEAD = 0.5;
54 const float RESTRAIN = 10;
55 const float UNRESTRAIN = 20;
56 const float SHAVE = 12.75;
57 const float SKIN = 10;
58
65 const float BASEBUILDING_REPAIR_FAST = 3;
67 const float BASEBUILDING_REPAIR_SLOW = 10;
68
69 const float DRINK_POND = 2.0;
70 const float DRINK_WELL = 3.5;
71
72 const float DIG_GARDEN = 4;
73 const float DIG_STASH = 10;
74 const float DIG_WORMS = 10;
75
76 const float BURY_ASHES = 6;
77 const float BURY_BODY = 12;
78
79 const float LOCK = 2;
80 const float UNLOCK = 2;
81 const float UNPACK = 2;
82 const float WASH_HANDS = 3;
83 const float WRING = 8;
84 const float DISARM_MINE = 15;
87
88 const float MAG_EMPTY = 0.5;
89 const float MAG_LOAD = 0.5;
90
91 const float FIREPLACE_IGNITE = 4;
92 //const float FIREPLACE_HANDDRILL = 8;
93 const float SALINE = 2;
94 const float BLOOD = 2;
95
96 const float START_ENGINE = 0.5;
97 //const float INFINITE = -1;
98
99 const float EXPLOSIVE_ARM = 6;
100};
101
105{
106 const float SMALL = 1.3;
107 const float DEFAULT = 2.0;
108 const float REPAIR = 3.0;
109 const float LARGE = 8.0;
110 const float LADDERS = 1.3;
111 const float BASEBUILDING = 20;
112 const float BASEBUILDING_SHORT = 1.0;
113 const float EXPLOSIVE_REMOTE_ACTIVATION = 100.0;
114};
115
119{
120 const float ROUGH_LOW = 0.01;
121 const float ROUGH_MEDIUM = 0.02;
122 const float ROUGH_HIGH = 0.03;
123 const float PRECISE_LOW = -0.01;
124 const float PRECISE_MEDIUM = -0.02;
125 const float PRECISE_HIGH = -0.03;
126};
127
131{
132 const float BUILD = 4;
133 const float DISMANTLE = 8;
134 const float REPAIR = 3;
135 const float DESTROY = 25;
136 const float SAW_LOCK = 150;
137 const float SKINNING = 4;
138 const float SAW_PLANKS = 4;
139 const float DEFUSE_TOOLS = 2;
140};
141
145{
146 const string SEA = "sea";
147 const string FRESH = "fresh_water";
148 const string STILL = "still_water";
149
150 const string ALL = string.Format("%1|%2|%3", UAWaterType.SEA, UAWaterType.FRESH, UAWaterType.STILL);
151}
152
155class UAMisc
156{
157 const float FLAG_STEP_INCREMENT = 0.2; //0..1
158};
FLAG_STEP_INCREMENT
const float DEFUSE_TOOLS
const float SAW_PLANKS
const float SAW_LOCK
const float SKINNING
const float DESTROY
const float DISMANTLE
const float SMALL
const float EXPLOSIVE_REMOTE_ACTIVATION
const float LARGE
const float BASEBUILDING_SHORT
const float REPAIR
const float LADDERS
const float BASEBUILDING
const float DEFAULT
const float GARDEN_FERTILIZE
const float FIREPLACE_LIQUID
const float POUR_LIQUID
const float EAT_SMALL
const float GARDEN_WATER
const float DISINFECT
const float GARDEN_DISINFECT_PLANT
const float EAT_NORMAL
const float FILL_LIQUID
const float FIREPLACE_EXTINGUISHER
const float DRAIN_LIQUID
const float PRECISE_MEDIUM
const float DEFAULT_CONSTRUCT
const float DISARM_MINE
const float SEW_CUTS
const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED
const float APPLY_SPLINT
const float DIG_STASH
const float UNPACK
const float TEST_BLOOD
const float BLOOD
const float BURY_BODY
const float DIG_WORMS
const float DEFAULT_DESTROY
const float COVER_HEAD
const float COLLECT_SAMPLE
const float BASEBUILDING_DECONSTRUCT_FAST
const float DEFAULT_PICK
const float SHAVE
const float BURY_ASHES
const float BASEBUILDING_REPAIR_MEDIUM
const float DEFAULT_SORT
const float EXPLOSIVE_ARM
const float WASH_HANDS
const float DEFAULT_REPAIR_CYCLE
const float RESTRAIN
const float MAG_LOAD
const float BASEBUILDING_CONSTRUCT_FAST
const float SKIN
const float CHECK_PULSE
const float WRING
const float BASEBUILDING_REPAIR_SLOW
const float BASEBUILDING_REPAIR_FAST
const float UNRESTRAIN
const float BASEBUILDING_DECONSTRUCT_MEDIUM
const float DIG_GARDEN
const float BANDAGE
const float SALINE
const float DEFAULT_DECRAFT
const float BASEBUILDING_CONSTRUCT_SLOW
const float ADD_FUEL_TO_TORCH
const float DEFIBRILATE
const float START_ENGINE
const float MEASURE_TEMP
const float LOCK
const float INJECT
const float BASEBUILDING_DECONSTRUCT_SLOW
const float MAG_EMPTY
const float DEFAULT_FILL
const float COLLECT_BLOOD
const float SEW_WOUNDS
const float FIREPLACE_IGNITE
const float DISARM_EXPLOSIVE_REMOTE_PAIRED
const float DEFAULT_DECONSTRUCT
const float DEFAULT_PLACE
const float DRINK_POND
const float DEFAULT_DEPLOY
const float UNLOCK
const float DRINK_WELL
const float DEFAULT
const float DEFAULT_CRAFT
const float BASEBUILDING_CONSTRUCT_MEDIUM
const string ALL
const string FRESH
fake
const string STILL
const string SEA