DayZ 1.24
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UATimeSpent Class Reference
Collaboration diagram for UATimeSpent:
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Private Attributes

const float DEFAULT = 1
 
const float DEFAULT_PICK = 1.5
 
const float DEFAULT_FILL = 8
 
const float DEFAULT_SORT = 2
 
const float DEFAULT_CONSTRUCT = 5
 
const float DEFAULT_DECONSTRUCT = 15
 
const float DEFAULT_REPAIR_CYCLE = 5
 
const float DEFAULT_DESTROY = 60
 
const float DEFAULT_PLACE = 0
 
const float DEFAULT_DEPLOY = 5
 
const float DEFAULT_CRAFT = 6
 
const float DEFAULT_DECRAFT = 5
 
const float BANDAGE = 4
 
const float ADD_FUEL_TO_TORCH = 4
 
const float APPLY_SPLINT = 10
 
const float SEW_WOUNDS = 2
 
const float SEW_CUTS = 8
 
const float COLLECT_BLOOD = 10
 
const float COLLECT_SAMPLE = 3
 
const float TEST_BLOOD = 5
 
const float DEFIBRILATE = 3
 
const float INJECT = 3
 
const float MEASURE_TEMP = 12
 
const float CHECK_PULSE = 5
 
const float COVER_HEAD = 0.5
 
const float RESTRAIN = 10
 
const float UNRESTRAIN = 20
 
const float SHAVE = 12.75
 
const float SKIN = 10
 
const float BASEBUILDING_CONSTRUCT_FAST = 5
 
const float BASEBUILDING_CONSTRUCT_MEDIUM = 7.5
 
const float BASEBUILDING_CONSTRUCT_SLOW = 10
 
const float BASEBUILDING_DECONSTRUCT_FAST = 10
 
const float BASEBUILDING_DECONSTRUCT_MEDIUM = 12
 
const float BASEBUILDING_DECONSTRUCT_SLOW = 15
 
const float BASEBUILDING_REPAIR_FAST = 3
 
const float BASEBUILDING_REPAIR_MEDIUM = 5
 
const float BASEBUILDING_REPAIR_SLOW = 10
 
const float DRINK_POND = 2.0
 
const float DRINK_WELL = 3.5
 
const float DIG_GARDEN = 4
 
const float DIG_STASH = 10
 
const float DIG_WORMS = 10
 
const float BURY_ASHES = 6
 
const float BURY_BODY = 12
 
const float LOCK = 2
 
const float UNLOCK = 2
 
const float UNPACK = 2
 
const float WASH_HANDS = 3
 
const float WRING = 8
 
const float DISARM_MINE = 15
 
const float DISARM_EXPLOSIVE_REMOTE_PAIRED = 6
 
const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED = 12
 
const float MAG_EMPTY = 0.5
 
const float MAG_LOAD = 0.5
 
const float FIREPLACE_IGNITE = 4
 
const float SALINE = 2
 
const float BLOOD = 2
 
const float START_ENGINE = 0.5
 
const float EXPLOSIVE_ARM = 6
 

Detailed Description

Definition at line 26 of file ActionConstants.c.

Member Data Documentation

◆ ADD_FUEL_TO_TORCH

const float UATimeSpent::ADD_FUEL_TO_TORCH = 4
private

◆ APPLY_SPLINT

const float UATimeSpent::APPLY_SPLINT = 10
private

◆ BANDAGE

◆ BASEBUILDING_CONSTRUCT_FAST

const float UATimeSpent::BASEBUILDING_CONSTRUCT_FAST = 5
private

Definition at line 59 of file ActionConstants.c.

◆ BASEBUILDING_CONSTRUCT_MEDIUM

const float UATimeSpent::BASEBUILDING_CONSTRUCT_MEDIUM = 7.5
private

Definition at line 60 of file ActionConstants.c.

Referenced by ActionBuildPartCB::SetCallbackDuration().

◆ BASEBUILDING_CONSTRUCT_SLOW

const float UATimeSpent::BASEBUILDING_CONSTRUCT_SLOW = 10
private

Definition at line 61 of file ActionConstants.c.

◆ BASEBUILDING_DECONSTRUCT_FAST

const float UATimeSpent::BASEBUILDING_DECONSTRUCT_FAST = 10
private

Definition at line 62 of file ActionConstants.c.

◆ BASEBUILDING_DECONSTRUCT_MEDIUM

const float UATimeSpent::BASEBUILDING_DECONSTRUCT_MEDIUM = 12
private

Definition at line 63 of file ActionConstants.c.

◆ BASEBUILDING_DECONSTRUCT_SLOW

const float UATimeSpent::BASEBUILDING_DECONSTRUCT_SLOW = 15
private

Definition at line 64 of file ActionConstants.c.

Referenced by ActionDismantlePartCB::SetCallbackDuration().

◆ BASEBUILDING_REPAIR_FAST

◆ BASEBUILDING_REPAIR_MEDIUM

◆ BASEBUILDING_REPAIR_SLOW

const float UATimeSpent::BASEBUILDING_REPAIR_SLOW = 10
private

Definition at line 67 of file ActionConstants.c.

◆ BLOOD

const float UATimeSpent::BLOOD = 2
private

Definition at line 94 of file ActionConstants.c.

Referenced by ActionGiveBloodTargetCB::CreateActionComponent().

◆ BURY_ASHES

const float UATimeSpent::BURY_ASHES = 6
private

Definition at line 76 of file ActionConstants.c.

Referenced by ActionBuryAshesCB::CreateActionComponent().

◆ BURY_BODY

const float UATimeSpent::BURY_BODY = 12
private

Definition at line 77 of file ActionConstants.c.

Referenced by ActionBuryBodyCB::CreateActionComponent().

◆ CHECK_PULSE

const float UATimeSpent::CHECK_PULSE = 5
private

Definition at line 52 of file ActionConstants.c.

Referenced by ActionCheckPulseTargetCB::CreateActionComponent().

◆ COLLECT_BLOOD

◆ COLLECT_SAMPLE

◆ COVER_HEAD

◆ DEFAULT

◆ DEFAULT_CONSTRUCT

◆ DEFAULT_CRAFT

const float UATimeSpent::DEFAULT_CRAFT = 6
private

◆ DEFAULT_DECONSTRUCT

const float UATimeSpent::DEFAULT_DECONSTRUCT = 15
private

◆ DEFAULT_DECRAFT

◆ DEFAULT_DEPLOY

◆ DEFAULT_DESTROY

const float UATimeSpent::DEFAULT_DESTROY = 60
private

Definition at line 35 of file ActionConstants.c.

Referenced by ActionDestroyPartCB::CreateActionComponent().

◆ DEFAULT_FILL

const float UATimeSpent::DEFAULT_FILL = 8
private

Definition at line 30 of file ActionConstants.c.

Referenced by ActionFillObjectCB::CreateActionComponent().

◆ DEFAULT_PICK

const float UATimeSpent::DEFAULT_PICK = 1.5
private

Definition at line 29 of file ActionConstants.c.

Referenced by ActionPickBerryCB::CreateActionComponent().

◆ DEFAULT_PLACE

const float UATimeSpent::DEFAULT_PLACE = 0
private

◆ DEFAULT_REPAIR_CYCLE

const float UATimeSpent::DEFAULT_REPAIR_CYCLE = 5
private

◆ DEFAULT_SORT

const float UATimeSpent::DEFAULT_SORT = 2
private

Definition at line 31 of file ActionConstants.c.

Referenced by ActionSortAmmoPileCB::CreateActionComponent().

◆ DEFIBRILATE

const float UATimeSpent::DEFIBRILATE = 3
private

◆ DIG_GARDEN

◆ DIG_STASH

const float UATimeSpent::DIG_STASH = 10
private

◆ DIG_WORMS

const float UATimeSpent::DIG_WORMS = 10
private

Definition at line 74 of file ActionConstants.c.

Referenced by ActionDigWormsCB::CreateActionComponent().

◆ DISARM_EXPLOSIVE_REMOTE_PAIRED

const float UATimeSpent::DISARM_EXPLOSIVE_REMOTE_PAIRED = 6
private

◆ DISARM_EXPLOSIVE_REMOTE_UNPAIRED

const float UATimeSpent::DISARM_EXPLOSIVE_REMOTE_UNPAIRED = 12
private

◆ DISARM_MINE

const float UATimeSpent::DISARM_MINE = 15
private

◆ DRINK_POND

const float UATimeSpent::DRINK_POND = 2.0
private

◆ DRINK_WELL

const float UATimeSpent::DRINK_WELL = 3.5
private

◆ EXPLOSIVE_ARM

const float UATimeSpent::EXPLOSIVE_ARM = 6
private

◆ FIREPLACE_IGNITE

◆ INJECT

const float UATimeSpent::INJECT = 3
private

Definition at line 50 of file ActionConstants.c.

◆ LOCK

const float UATimeSpent::LOCK = 2
private

Definition at line 79 of file ActionConstants.c.

Referenced by ActionLockDoorsCB::CreateActionComponent().

◆ MAG_EMPTY

const float UATimeSpent::MAG_EMPTY = 0.5
private

Definition at line 88 of file ActionConstants.c.

◆ MAG_LOAD

const float UATimeSpent::MAG_LOAD = 0.5
private

◆ MEASURE_TEMP

const float UATimeSpent::MEASURE_TEMP = 12
private

◆ RESTRAIN

const float UATimeSpent::RESTRAIN = 10
private

Definition at line 54 of file ActionConstants.c.

◆ SALINE

const float UATimeSpent::SALINE = 2
private

◆ SEW_CUTS

const float UATimeSpent::SEW_CUTS = 8
private

◆ SEW_WOUNDS

const float UATimeSpent::SEW_WOUNDS = 2
private

◆ SHAVE

const float UATimeSpent::SHAVE = 12.75
private

◆ SKIN

const float UATimeSpent::SKIN = 10
private

Definition at line 57 of file ActionConstants.c.

Referenced by ActionSkinningCB::CreateActionComponent().

◆ START_ENGINE

const float UATimeSpent::START_ENGINE = 0.5
private

Definition at line 96 of file ActionConstants.c.

Referenced by ActionStartCarCB::CreateActionComponent().

◆ TEST_BLOOD

const float UATimeSpent::TEST_BLOOD = 5
private

◆ UNLOCK

const float UATimeSpent::UNLOCK = 2
private

Definition at line 80 of file ActionConstants.c.

Referenced by ActionUnlockDoorsCB::CreateActionComponent().

◆ UNPACK

◆ UNRESTRAIN

const float UATimeSpent::UNRESTRAIN = 20
private

Definition at line 55 of file ActionConstants.c.

◆ WASH_HANDS

◆ WRING

const float UATimeSpent::WRING = 8
private

Definition at line 83 of file ActionConstants.c.

Referenced by ActionWringClothesCB::CreateActionComponent().


The documentation for this class was generated from the following file: