DayZ 1.24
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Private Attributes | |
const float | SMALL = 1.3 |
const float | DEFAULT = 2.0 |
const float | REPAIR = 3.0 |
const float | LARGE = 8.0 |
const float | LADDERS = 1.3 |
const float | BASEBUILDING = 20 |
const float | BASEBUILDING_SHORT = 1.0 |
const float | EXPLOSIVE_REMOTE_ACTIVATION = 100.0 |
Definition at line 104 of file ActionConstants.c.
Definition at line 111 of file ActionConstants.c.
Referenced by ActionFishingNew::CreateConditionComponents(), ActionMountBarbedWire::CreateConditionComponents(), ActionRepairPart::CreateConditionComponents(), ActionUnmountBarbedWire::CreateConditionComponents(), ActionBuildPartSwitch::CreateConditionComponents(), and ActionTakeMaterialToHandsSwitch::CreateConditionComponents().
Definition at line 112 of file ActionConstants.c.
Definition at line 107 of file ActionConstants.c.
Referenced by ActionCondition(), ActionFillBottleBase::ActionCondition(), ActionLockDoors::ActionCondition(), ActionUnlockDoors::ActionCondition(), ActionCloseDoors::ActionCondition(), ActionOpenDoors::ActionCondition(), ActionAnimateCarSelection::ActionCondition(), ActionAnimateSeats::ActionCondition(), ActionCarDoorsOutside::ActionCondition(), ActionClapBearTrapWithThisItem::ActionCondition(), ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), ActionInteractBase::CreateConditionComponents(), CreateConditionComponents(), ActionCookOnStick::CreateConditionComponents(), ActionCoverHeadTarget::CreateConditionComponents(), ActionCraftBoneKnifeEnv::CreateConditionComponents(), ActionCraftStoneKnifeEnv::CreateConditionComponents(), ActionDestroyCombinationLock::CreateConditionComponents(), ActionDigInStash::CreateConditionComponents(), ActionDigWorms::CreateConditionComponents(), ActionDisinfectPlant::CreateConditionComponents(), ActionDrainLiquid::CreateConditionComponents(), ActionFillGeneratorTank::CreateConditionComponents(), ActionFillObject::CreateConditionComponents(), ActionForceDrink::CreateConditionComponents(), ActionForceFeedSmall::CreateConditionComponents(), ActionForceFeedMeat::CreateConditionComponents(), ActionGagTarget::CreateConditionComponents(), ActionIgniteFireplaceByAir::CreateConditionComponents(), ActionLoadMagazine::CreateConditionComponents(), ActionMineBushByHand::CreateConditionComponents(), ActionMineRock::CreateConditionComponents(), ActionPourLiquid::CreateConditionComponents(), ActionPushCar::CreateConditionComponents(), ActionRepairTentPart::CreateConditionComponents(), ActionRestrainTarget::CreateConditionComponents(), ActionSawPlanks::CreateConditionComponents(), ActionShaveTarget::CreateConditionComponents(), ActionTransferLiquid::CreateConditionComponents(), ActionUncoverHeadTarget::CreateConditionComponents(), ActionUngagTarget::CreateConditionComponents(), ActionUnrestrainTarget::CreateConditionComponents(), ActionUnrestrainTargetHands::CreateConditionComponents(), ActionWaterPlant::CreateConditionComponents(), ActionWorldCraft::CreateConditionComponents(), ActionBurnSewTarget::CreateConditionComponents(), ActionCheckPulse::CreateConditionComponents(), ActionCheckPulseTarget::CreateConditionComponents(), ActionCollectBloodTarget::CreateConditionComponents(), ActionCollectSampleTarget::CreateConditionComponents(), ActionCPR::CreateConditionComponents(), ActionDefibrilateTarget::CreateConditionComponents(), ActionGiveBloodTarget::CreateConditionComponents(), ActionGiveSalineTarget::CreateConditionComponents(), ActionMeasureTemperatureTarget::CreateConditionComponents(), ActionSplintTarget::CreateConditionComponents(), ActionTestBloodTarget::CreateConditionComponents(), ActionNextCombinationLockDialOnTarget::CreateConditionComponents(), ActionDeconstructShelter::CreateConditionComponents(), ActionPickBerry::CreateConditionComponents(), ActionTakeArrow::CreateConditionComponents(), ActionTakeArrowToHands::CreateConditionComponents(), ActionTakeItem::CreateConditionComponents(), ActionTakeItemToHands::CreateConditionComponents(), ActionToggleTentOpen::CreateConditionComponents(), ActionInteractLoopBase::CreateConditionComponents(), ActionAttachPowerSourceToPanel::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), ActionDisinfectPlantBit::CreateConditionComponents(), ActionForceABite::CreateConditionComponents(), ActionForceASip::CreateConditionComponents(), ActionHandcuffTarget::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ActionPlaceFireplaceIntoBarrel::CreateConditionComponents(), ActionPlugIn::CreateConditionComponents(), ActionPlugIntoFence::CreateConditionComponents(), ActionPlugTargetIntoThis::CreateConditionComponents(), ActionRepairWithToolFromHands::CreateConditionComponents(), ActionToggleNVG::CreateConditionComponents(), ActionTurnOffHeadtorch::CreateConditionComponents(), ActionTurnOffHelmetFlashlight::CreateConditionComponents(), ActionTurnOnHeadtorch::CreateConditionComponents(), ActionTurnOnHelmetFlashlight::CreateConditionComponents(), ActionWorldCraftSwitch::CreateConditionComponents(), ActionWorldLiquidActionSwitch::CreateConditionComponents(), ActionDisinfectTarget::CreateConditionComponents(), ActionInjectTarget::CreateConditionComponents(), ActionDestroyPart::DestroyCondition(), ActionRepackTentCB::DropDuringRepacking(), and ActionEmptyMagazine::OnExecuteServer().
Definition at line 113 of file ActionConstants.c.
Referenced by ActionTriggerRemotely::ActionCondition(), RemoteDetonatorTrigger::OnActivatedByItem(), OnCEUpdate(), and RemoteDetonatorTrigger::OnCEUpdate().
Definition at line 110 of file ActionConstants.c.
Referenced by ActionEnterLadder::ActionCondition().
Definition at line 109 of file ActionConstants.c.
Definition at line 108 of file ActionConstants.c.
Referenced by ActionRepairCarChassis::CreateConditionComponents(), and CreateConditionComponents().
Definition at line 106 of file ActionConstants.c.
Referenced by ActionPushCar::ActionCondition(), ActionDrinkThroughContinuous::CreateConditionComponents(), CreateConditionComponents(), ActionLockAttachment::CreateConditionComponents(), ActionMineBush::CreateConditionComponents(), ActionRepairShelter::CreateConditionComponents(), ActionRepairTent::CreateConditionComponents(), ActionHarvestCrops::CreateConditionComponents(), ActionRemovePlant::CreateConditionComponents(), ActionRemoveSeed::CreateConditionComponents(), and OnActionInfoUpdate().