DayZ 1.24
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UAMaxDistances Class Reference
Collaboration diagram for UAMaxDistances:
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Private Attributes

const float SMALL = 1.3
 
const float DEFAULT = 2.0
 
const float REPAIR = 3.0
 
const float LARGE = 8.0
 
const float LADDERS = 1.3
 
const float BASEBUILDING = 20
 
const float BASEBUILDING_SHORT = 1.0
 
const float EXPLOSIVE_REMOTE_ACTIVATION = 100.0
 

Detailed Description

Definition at line 104 of file ActionConstants.c.

Member Data Documentation

◆ BASEBUILDING

◆ BASEBUILDING_SHORT

const float UAMaxDistances::BASEBUILDING_SHORT = 1.0
private

Definition at line 112 of file ActionConstants.c.

◆ DEFAULT

const float UAMaxDistances::DEFAULT = 2.0
private

Definition at line 107 of file ActionConstants.c.

Referenced by ActionCondition(), ActionFillBottleBase::ActionCondition(), ActionLockDoors::ActionCondition(), ActionUnlockDoors::ActionCondition(), ActionCloseDoors::ActionCondition(), ActionOpenDoors::ActionCondition(), ActionAnimateCarSelection::ActionCondition(), ActionAnimateSeats::ActionCondition(), ActionCarDoorsOutside::ActionCondition(), ActionClapBearTrapWithThisItem::ActionCondition(), ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), ActionInteractBase::CreateConditionComponents(), CreateConditionComponents(), ActionCookOnStick::CreateConditionComponents(), ActionCoverHeadTarget::CreateConditionComponents(), ActionCraftBoneKnifeEnv::CreateConditionComponents(), ActionCraftStoneKnifeEnv::CreateConditionComponents(), ActionDestroyCombinationLock::CreateConditionComponents(), ActionDigInStash::CreateConditionComponents(), ActionDigWorms::CreateConditionComponents(), ActionDisinfectPlant::CreateConditionComponents(), ActionDrainLiquid::CreateConditionComponents(), ActionFillGeneratorTank::CreateConditionComponents(), ActionFillObject::CreateConditionComponents(), ActionForceDrink::CreateConditionComponents(), ActionForceFeedSmall::CreateConditionComponents(), ActionForceFeedMeat::CreateConditionComponents(), ActionGagTarget::CreateConditionComponents(), ActionIgniteFireplaceByAir::CreateConditionComponents(), ActionLoadMagazine::CreateConditionComponents(), ActionMineBushByHand::CreateConditionComponents(), ActionMineRock::CreateConditionComponents(), ActionPourLiquid::CreateConditionComponents(), ActionPushCar::CreateConditionComponents(), ActionRepairTentPart::CreateConditionComponents(), ActionRestrainTarget::CreateConditionComponents(), ActionSawPlanks::CreateConditionComponents(), ActionShaveTarget::CreateConditionComponents(), ActionTransferLiquid::CreateConditionComponents(), ActionUncoverHeadTarget::CreateConditionComponents(), ActionUngagTarget::CreateConditionComponents(), ActionUnrestrainTarget::CreateConditionComponents(), ActionUnrestrainTargetHands::CreateConditionComponents(), ActionWaterPlant::CreateConditionComponents(), ActionWorldCraft::CreateConditionComponents(), ActionBurnSewTarget::CreateConditionComponents(), ActionCheckPulse::CreateConditionComponents(), ActionCheckPulseTarget::CreateConditionComponents(), ActionCollectBloodTarget::CreateConditionComponents(), ActionCollectSampleTarget::CreateConditionComponents(), ActionCPR::CreateConditionComponents(), ActionDefibrilateTarget::CreateConditionComponents(), ActionGiveBloodTarget::CreateConditionComponents(), ActionGiveSalineTarget::CreateConditionComponents(), ActionMeasureTemperatureTarget::CreateConditionComponents(), ActionSplintTarget::CreateConditionComponents(), ActionTestBloodTarget::CreateConditionComponents(), ActionNextCombinationLockDialOnTarget::CreateConditionComponents(), ActionDeconstructShelter::CreateConditionComponents(), ActionPickBerry::CreateConditionComponents(), ActionTakeArrow::CreateConditionComponents(), ActionTakeArrowToHands::CreateConditionComponents(), ActionTakeItem::CreateConditionComponents(), ActionTakeItemToHands::CreateConditionComponents(), ActionToggleTentOpen::CreateConditionComponents(), ActionInteractLoopBase::CreateConditionComponents(), ActionAttachPowerSourceToPanel::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), ActionDisinfectPlantBit::CreateConditionComponents(), ActionForceABite::CreateConditionComponents(), ActionForceASip::CreateConditionComponents(), ActionHandcuffTarget::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ActionPlaceFireplaceIntoBarrel::CreateConditionComponents(), ActionPlugIn::CreateConditionComponents(), ActionPlugIntoFence::CreateConditionComponents(), ActionPlugTargetIntoThis::CreateConditionComponents(), ActionRepairWithToolFromHands::CreateConditionComponents(), ActionToggleNVG::CreateConditionComponents(), ActionTurnOffHeadtorch::CreateConditionComponents(), ActionTurnOffHelmetFlashlight::CreateConditionComponents(), ActionTurnOnHeadtorch::CreateConditionComponents(), ActionTurnOnHelmetFlashlight::CreateConditionComponents(), ActionWorldCraftSwitch::CreateConditionComponents(), ActionWorldLiquidActionSwitch::CreateConditionComponents(), ActionDisinfectTarget::CreateConditionComponents(), ActionInjectTarget::CreateConditionComponents(), ActionDestroyPart::DestroyCondition(), ActionRepackTentCB::DropDuringRepacking(), and ActionEmptyMagazine::OnExecuteServer().

◆ EXPLOSIVE_REMOTE_ACTIVATION

const float UAMaxDistances::EXPLOSIVE_REMOTE_ACTIVATION = 100.0
private

◆ LADDERS

const float UAMaxDistances::LADDERS = 1.3
private

Definition at line 110 of file ActionConstants.c.

Referenced by ActionEnterLadder::ActionCondition().

◆ LARGE

const float UAMaxDistances::LARGE = 8.0
private

Definition at line 109 of file ActionConstants.c.

◆ REPAIR

const float UAMaxDistances::REPAIR = 3.0
private

◆ SMALL


The documentation for this class was generated from the following file: