DayZ 1.24
Loading...
Searching...
No Matches
UADamageApplied Class Reference
Collaboration diagram for UADamageApplied:
[legend]

Private Attributes

const float BUILD = 4
 
const float DISMANTLE = 8
 
const float REPAIR = 3
 
const float DESTROY = 25
 
const float SAW_LOCK = 150
 
const float SKINNING = 4
 
const float SAW_PLANKS = 4
 
const float DEFUSE_TOOLS = 2
 

Detailed Description

Definition at line 130 of file ActionConstants.c.

Member Data Documentation

◆ BUILD

const float UADamageApplied::BUILD = 4
private

◆ DEFUSE_TOOLS

const float UADamageApplied::DEFUSE_TOOLS = 2
private

Definition at line 139 of file ActionConstants.c.

Referenced by OnFinishProgressServer().

◆ DESTROY

const float UADamageApplied::DESTROY = 25
private

Definition at line 135 of file ActionConstants.c.

Referenced by ActionDestroyPart::OnFinishProgressServer().

◆ DISMANTLE

const float UADamageApplied::DISMANTLE = 8
private

Definition at line 133 of file ActionConstants.c.

Referenced by ActionDismantlePart::OnFinishProgressServer().

◆ REPAIR

const float UADamageApplied::REPAIR = 3
private

Definition at line 134 of file ActionConstants.c.

Referenced by ActionRepairPart::OnFinishProgressServer().

◆ SAW_LOCK

const float UADamageApplied::SAW_LOCK = 150
private

◆ SAW_PLANKS

const float UADamageApplied::SAW_PLANKS = 4
private

Definition at line 138 of file ActionConstants.c.

Referenced by ActionSawPlanks::OnFinishProgressServer().

◆ SKINNING

const float UADamageApplied::SKINNING = 4
private

Definition at line 137 of file ActionConstants.c.

Referenced by OnFinishProgressServer().


The documentation for this class was generated from the following file: