DayZ 1.24
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SickNotfr.c
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2{
4 {
5 m_Active = false;
6 }
7
8 override int GetNotifierType()
9 {
10 return eNotifiers.NTF_SICK;
11 }
12
13 override void DisplayBadge()
14 {
15
17
18 if (dis_elm)
19 dis_elm.SetLevel(eBadgeLevel.FIRST);
20 }
21
22 override void HideBadge()
23 {
24
26
27 if (dis_elm)
28 dis_elm.SetLevel(eBadgeLevel.NONE);
29 }
30};
eBadgeLevel
Definition _constants.c:2
DisplayElementBase GetElement(eDisplayElements element_id)
void NotifiersManager(PlayerBase player)
eNotifiers
VirtualHud GetVirtualHud()
void SickNotfr(NotifiersManager manager)
Definition SickNotfr.c:3
override void DisplayBadge()
Definition SickNotfr.c:13
override int GetNotifierType()
Definition SickNotfr.c:8
override void HideBadge()
Definition SickNotfr.c:22