DayZ 1.24
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Private Member Functions | |
void | ScriptInputUserData () |
void | ~ScriptInputUserData () |
proto native void | Reset () |
proto native void | Send () |
proto native bool | CopyFrom (ParamsReadContext other) |
Private Member Functions inherited from Serializer | |
void | Serializer () |
void | ~Serializer () |
Static Private Member Functions | |
proto static native bool | CanStoreInputUserData () |
Definition at line 120 of file gameplay.c.
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Referenced by ActionManagerClient::ActionStart(), ManBase::CloseMapEx(), InventoryItem::CombineItemsClient(), HandleInventoryManipulation(), ActionBaseCB::Interrupt(), ManBase::OnQuickBarSingleUse(), InventoryItem::OnRightClick(), EntityAI::PredictiveDropEntity(), EntityAI::PredictiveForceSwapEntities(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::PredictiveSwapEntities(), EntityAI::PredictiveTakeEntityAsAttachment(), EntityAI::PredictiveTakeEntityAsAttachmentEx(), EntityAI::PredictiveTakeEntityToCargo(), EntityAI::PredictiveTakeEntityToHands(), EntityAI::PredictiveTakeEntityToInventory(), EntityAI::PredictiveTakeEntityToTargetAttachment(), EntityAI::PredictiveTakeEntityToTargetAttachmentEx(), EntityAI::PredictiveTakeEntityToTargetCargo(), EntityAI::PredictiveTakeEntityToTargetCargoEx(), EntityAI::PredictiveTakeEntityToTargetInventory(), EntityAI::PredictiveTakeToDst(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ActionManagerClient::RequestInterruptAction(), ManBase::RequestResetADSSync(), SetEntityShortcut(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), WeaponManager::StartAction(), ScriptedWidgetEventHandler::ToggleMute(), ManBase::TogglePlacingLocal(), HumanInventory::Update(), and Update().
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