DayZ 1.24
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InjurySoundHandler.c File Reference

Go to the source code of this file.

Classes

class  InjurySoundHandlerBase
 

Enumerations

enum  eInjurySoundZones
 

Functions

enum eInjurySoundZones Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 

Variables

 NONE = 0
 
 LIGHT
 
 MEDIUM
 
 HEAVY
 
 COUNT
 

Enumeration Type Documentation

◆ eInjurySoundZones

Definition at line 1 of file InjurySoundHandler.c.

2{
3 NONE = 0,
4 LIGHT,
5 MEDIUM,
6 HEAVY,
7
8 // PUT NEW STATES ABOVE
10}

Function Documentation

◆ Init()

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

Definition at line 1 of file InjurySoundHandler.c.

15 {
16 m_Id = eSoundHandlers.INJURY;
17 }
class GetServerModListResult m_Id
GetServersResultRow the output structure of the GetServers operation that represents one game server.
eSoundHandlers

Variable Documentation

◆ COUNT

@ COUNT

Definition at line 21 of file InjurySoundHandler.c.

◆ HEAVY

HEAVY

Definition at line 18 of file InjurySoundHandler.c.

◆ LIGHT

LIGHT

Definition at line 16 of file InjurySoundHandler.c.

◆ MEDIUM

@ MEDIUM

Definition at line 17 of file InjurySoundHandler.c.

◆ NONE

@ NONE = 0

Definition at line 15 of file InjurySoundHandler.c.