DayZ 1.24
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Private Member Functions | |
eInjurySoundZones | DetermineInjuryZone (eInjuryHandlerLevels level) |
override void | Update () |
void | ProcessSound (eInjurySoundZones zone) |
void | PlaySound (eInjurySoundZones zone) |
Definition at line 24 of file InjurySoundHandler.c.
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inlineprivate |
Definition at line 36 of file InjurySoundHandler.c.
References Math::Clamp(), m_MovementState, and m_Player.
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inlineprivate |
Definition at line 99 of file InjurySoundHandler.c.
References m_Player, and DayZPlayer::PlaySoundEvent().
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inlineprivate |
Definition at line 75 of file InjurySoundHandler.c.
References GetGame(), GetTime(), m_SoundTime, PlaySound(), Math::RandomFloatInclusive(), SOUND_INTERVALS_LIGHT_MAX, and SOUND_INTERVALS_LIGHT_MIN.
Definition at line 64 of file InjurySoundHandler.c.
References m_Player, and ProcessSound().
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private |
Definition at line 32 of file InjurySoundHandler.c.
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private |
Definition at line 31 of file InjurySoundHandler.c.
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private |
Definition at line 30 of file InjurySoundHandler.c.
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private |
Definition at line 33 of file InjurySoundHandler.c.
Definition at line 28 of file InjurySoundHandler.c.
Definition at line 28 of file InjurySoundHandler.c.
Definition at line 26 of file InjurySoundHandler.c.
Definition at line 26 of file InjurySoundHandler.c.
Definition at line 27 of file InjurySoundHandler.c.
Definition at line 27 of file InjurySoundHandler.c.