27 const float SOUND_INTERVALS_MEDIUM_MIN = 10;
const float SOUND_INTERVALS_MEDIUM_MAX = 25;
28 const float SOUND_INTERVALS_HEAVY_MIN = 3;
const float SOUND_INTERVALS_HEAVY_MAX = 12;
66 m_InjuryLevel =
m_Player.m_HealthLevel;
class GetServerModListResult m_Id
GetServersResultRow the output structure of the GetServers operation that represents one game server.
ref HumanMovementState m_MovementState
movement state
class HungerSoundHandlerBase extends SoundHandlerBase SOUND_INTERVALS_LIGHT_MIN
const float SOUND_INTERVALS_LIGHT_MAX
enum eInjurySoundZones Init()
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside o...
bool PlaySoundEvent(EPlayerSoundEventID id, bool from_anim_system=false, bool is_from_server=false)
void PlaySound(eInjurySoundZones zone)
void ProcessSound(eInjurySoundZones zone)
eInjurySoundZones DetermineInjuryZone(eInjuryHandlerLevels level)
eInjurySoundZones m_InjurySoundZone
eInjuryHandlerLevels m_InjuryLevel
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.