static void Paint(ItemBase item_tool, ItemBase item_target, string base_name, PlayerBase player, float specialty_weight=0)
WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one.
static void SwitchItems(EntityAI old_item, string new_item, PlayerBase player)
Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the...