DayZ 1.24
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Static Private Member Functions | |
static void | Paint (ItemBase item_tool, ItemBase item_target, string base_name, PlayerBase player, float specialty_weight=0) |
WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one. | |
static bool | CanPaintItem (ItemBase item_tool, ItemBase item_target) |
static void | SwitchItems (EntityAI old_item, string new_item, PlayerBase player) |
Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'. | |
Definition at line 1 of file PaintItem.c.
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inlinestaticprivate |
Definition at line 13 of file PaintItem.c.
Referenced by RecipeBase::CanDo().
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inlinestaticprivate |
WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one.
Definition at line 4 of file PaintItem.c.
References SwitchItems().
Referenced by RecipeBase::Do().
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inlinestaticprivate |
Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'.
Definition at line 25 of file PaintItem.c.
Referenced by Paint().