DayZ 1.24
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ActionInteractLoopBaseCB Class Reference
Inheritance diagram for ActionInteractLoopBaseCB:
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Collaboration diagram for ActionInteractLoopBaseCB:
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Private Member Functions

bool CancelCondition ()
 
override void OnAnimationEvent (int pEventID)
 
override void CreateActionComponent ()
 
override void InitActionComponent ()
 

Detailed Description

Definition at line 1 of file ActionInteractLoopBase.c.

Member Function Documentation

◆ CancelCondition()

bool ActionInteractLoopBaseCB::CancelCondition ( )
inlineprivate

Definition at line 4 of file ActionInteractLoopBase.c.

5 {
6 if (!m_ActionData)
8 //SetCommand(DayZPlayerConstants.CMD_ACTIONINT_ACTIONLOOP);
9 //Print("cancel condition enabled: " + GetState().ToString() );
11 {
14 }
16 }
ActionData m_ActionData
ref ActionBase m_Action
Definition ActionBase.c:27
static const int STATE_LOOP_LOOP
Definition human.c:352
proto native int GetState()
returns one of STATE_...
static const int STATE_LOOP_LOOP2
Definition human.c:355
proto native bool DefaultCancelCondition()
system implemented cancel condition (now raise or sprint cancels action)

References DefaultCancelCondition(), GetState(), ActionData::m_Action, ActionBaseCB::m_ActionData, ActionBaseCB::m_Interrupted, ActionData::m_State, STATE_LOOP_LOOP, and STATE_LOOP_LOOP2.

◆ CreateActionComponent()

override void ActionInteractLoopBaseCB::CreateActionComponent ( )
inlineprivate

◆ InitActionComponent()

override void ActionInteractLoopBaseCB::InitActionComponent ( )
inlineprivate

Definition at line 27 of file ActionInteractLoopBase.c.

28 {
29 super.InitActionComponent();
31 }
proto native void EnableCancelCondition(bool pEnable)

References EnableCancelCondition().

◆ OnAnimationEvent()

override void ActionInteractLoopBaseCB::OnAnimationEvent ( int pEventID)
inlineprivate

Definition at line 18 of file ActionInteractLoopBase.c.

19 {
20 }

The documentation for this class was generated from the following file: