DayZ 1.24
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ActionInteractLoopBase.c
Go to the documentation of this file.
2{
3
5 {
6 if (!m_ActionData)
8 //SetCommand(DayZPlayerConstants.CMD_ACTIONINT_ACTIONLOOP);
9 //Print("cancel condition enabled: " + GetState().ToString() );
11 {
14 }
16 }
17
18 override void OnAnimationEvent(int pEventID)
19 {
20 }
21
26
27 override void InitActionComponent()
28 {
29 super.InitActionComponent();
31 }
32
33};
34
ActionData m_ActionData
ref CABase m_ActionComponent
Definition ActionBase.c:30
ref ActionBase m_Action
Definition ActionBase.c:27
override void OnAnimationEvent(int pEventID)
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597
proto native void EnableCancelCondition(bool pEnable)
static const int STATE_LOOP_LOOP
Definition human.c:352
proto native int GetState()
returns one of STATE_...
static const int STATE_LOOP_LOOP2
Definition human.c:355
proto native bool DefaultCancelCondition()
system implemented cancel condition (now raise or sprint cancels action)