5 m_Root =
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/new_ui/option_slider.layout", parent);
7 m_Parent = parent.GetParent().GetParent();
17 m_Slider.SetCurrent(
value);
override void SetValue(int value, bool fire_event=true)
This Option Selector handles a Slider Marker, which basically has 2 sliders One slider is for selecti...
void OptionSelectorSlider(Widget parent, float value, ScriptedWidgetEventHandler parent_menu, bool disabled, float min, float max)
proto native CGame GetGame()