DayZ 1.24
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InteractActionInput Class Reference
Inheritance diagram for InteractActionInput:
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Collaboration diagram for InteractActionInput:
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Private Member Functions

void InteractActionInput (PlayerBase player)
 
override void OnActionStart ()
 
override bool WasEnded ()
 

Detailed Description

Definition at line 516 of file ActionInput.c.

Constructor & Destructor Documentation

◆ InteractActionInput()

void InteractActionInput::InteractActionInput ( PlayerBase player)
inlineprivate

Definition at line 518 of file ActionInput.c.

519 {
520 m_InputType = ActionInputType.AIT_SINGLE;
521 m_Priority = 80;
522 }
ActionInputType
Definition ActionInput.c:2
int m_Priority

References m_Priority.

Member Function Documentation

◆ OnActionStart()

override void InteractActionInput::OnActionStart ( )
inlineprivate

Definition at line 524 of file ActionInput.c.

525 {
526 super.OnActionStart();
527 m_Active = false;
528 }

◆ WasEnded()

override bool InteractActionInput::WasEnded ( )
inlineprivate

Definition at line 530 of file ActionInput.c.

531 {
532 return false;
533 }

The documentation for this class was generated from the following file: