348    if (ForceActionCheck(
player))
 
  368    if (m_DetectFromItem)
 
  372    if (m_DetectFromTarget)
 
  378    if (m_DetectFromPlayer)
 
  444      m_Player.GetActionManager().SelectFirstActionCategory();
 
 
  510    m_DetectFromTarget = 
true;
 
  511    m_DetectFromItem = 
false;
 
  512    m_DetectFromPlayer = 
true;
 
 
 
  526    super.OnActionStart();
 
 
 
  582class ContinuousDefaultActionInput : StandardActionInput
 
  590    m_DetectFromTarget = 
false;
 
  591    m_DetectFromItem = 
true;
 
  592    m_DetectFromPlayer = 
true;
 
 
  604    super.ActionsSelectReset();
 
  619    super.OnActionStart();
 
 
 
  647    m_DetectFromItem = 
false;
 
  648    m_DetectFromTarget = 
false;
 
  649    m_DetectFromPlayer = 
false;
 
 
  654    if (ForceActionCheck(
player))
 
  688      target.GetObject().GetActions(this.
Type(), possibleActions);
 
 
 
  717    m_DetectFromItem = 
false;
 
  718    m_DetectFromTarget = 
false;
 
  719    m_DetectFromPlayer = 
false;
 
 
  736    if (ForceActionCheck(
player))
 
  790      target.GetObject().GetActions(this.
Type(), possible_actions);
 
 
  825    if (ForceActionCheck(
player))
 
  862      target.GetObject().GetActions(this.
Type(), possible_actions);
 
 
 
 
enum ActionConditionMask m_MainItem
 
void SetInput(ActionInput ai)
 
ref ActionTarget m_Target
 
class ActionTargets ActionTarget
 
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
 
static bool IsActionLogEnable()
 
Base native class for all motorized wheeled vehicles.
 
proto native UAInput InputP()