348 if (ForceActionCheck(
player))
368 if (m_DetectFromItem)
372 if (m_DetectFromTarget)
378 if (m_DetectFromPlayer)
444 m_Player.GetActionManager().SelectFirstActionCategory();
510 m_DetectFromTarget =
true;
511 m_DetectFromItem =
false;
512 m_DetectFromPlayer =
true;
526 super.OnActionStart();
582class ContinuousDefaultActionInput : StandardActionInput
590 m_DetectFromTarget =
false;
591 m_DetectFromItem =
true;
592 m_DetectFromPlayer =
true;
604 super.ActionsSelectReset();
619 super.OnActionStart();
647 m_DetectFromItem =
false;
648 m_DetectFromTarget =
false;
649 m_DetectFromPlayer =
false;
654 if (ForceActionCheck(
player))
688 target.GetObject().GetActions(this.
Type(), possibleActions);
717 m_DetectFromItem =
false;
718 m_DetectFromTarget =
false;
719 m_DetectFromPlayer =
false;
736 if (ForceActionCheck(
player))
790 target.GetObject().GetActions(this.
Type(), possible_actions);
825 if (ForceActionCheck(
player))
862 target.GetObject().GetActions(this.
Type(), possible_actions);
enum ActionConditionMask m_MainItem
void SetInput(ActionInput ai)
ref ActionTarget m_Target
class ActionTargets ActionTarget
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
static bool IsActionLogEnable()
Base native class for all motorized wheeled vehicles.
proto native UAInput InputP()