13 protected string m_RootPath =
"Gui/layouts/new_ui/hints/in_game_hints.layout";
14 protected const string m_DataPath =
"scripts/data/hints.json";
79 ErrorEx(
"Could not create the hint panel. The data are missing!");
289 m_RootPath =
"Gui/layouts/new_ui/hints/in_game_hints_load.layout";
ImageWidget m_UiHintImage
ButtonWidget m_UiRightButton
ref array< ref HintPage > m_ContentList
RichTextWidget m_UiDescLabel
TextWidget m_UiHeadlineLabel
TextWidget m_UiPageingLabel
void UiHintPanel(Widget parent_widget)
ButtonWidget m_UiLeftButton
int m_PreviousRandomIndex
proto native CGame GetGame()
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
static proto int Randomize(int seed)
Sets the seed for the random number generator.
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].